This article is about the video game franchise. For the first game in the series, see. The Idolmaster, Cygames Metro Bandai Namco Games Platforms, (, ), , Platform of origin Namco System 246 July 26, 2005 April 24, 2018 The Idolmaster ( アイドルマスター, Aidorumasutā, officially stylized as THE iDOLM@STER) is a Japanese and series created by (formerly ).

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The series primarily centers on the career of a producer who works with a group of prospective pop at the 765 Production. Originally released as an arcade game in 2005, the franchise has grown to numerous, sequels and across multiple, including three. The series includes a variety of other media such as, printed media, audio dramas, a, and radio shows. See also: The central aspect of the plot for The Idolmaster deals with the training of prospective pop on their way to stardom. The main featured in the series is (765 Pro), a rising studio located in a small office. Other studios include 876 Production (876 Pro), 961 Production (961 Pro), 346 Production (346 Pro) and 315 Production (315 Pro).

At 765 Pro, there are initially 10 idols the player can choose:, and (who work as a pair). Three additional idols later added to 765 Pro include:, and.

A recurring theme in the series emphasizes the struggles an idol must go through to achieve stardom. This is indicated by the level of an idol's tension meter. Games in the series also explore relationships between characters, ranging from the relationship that develops between an idol and a producer, to the rivalry between idols and production studios. Gameplay In the main series of games, the player usually assumes the role of a producer who is put in charge of one or more idols as a part of a.

The player is initially put in charge of a single idol, but this can increase to more idols once the player gains enough experience as a producer. The player starts by arranging the idol's daily schedule, which gives the player a large amount of freedom on what the idol does, including giving the idol the day off. The schedule includes time for the producer to communicate with the idol, take them to jobs, train them during lessons, and offer directions during auditions and performances until they reach the top spot in the entertainment industry. However, the schedule choices in the original arcade game are limited to doing a lesson or taking an audition. Training an idol has the player going through a variety of lessons in the form of.

These lessons serve to increase an idol's statistics in vocal, dance and visual image. The number and type of lessons change over the series; for example, there are five in the original arcade game, six in The Idolmaster SP, and three in The Idolmaster 2. The other aspect of the game which increases an idol's statistics depends on their costumes and accessories. In the communication phase between the producer and an idol, text progression pauses when the player is given multiple responses to choose from over the course of a conversation and the player is given a limited amount of time to make a choice, though the player can pause the game to be given more time. Depending on which choice is made will affect how well or poorly the communication is received.

As mutual trust builds between idol and producer, good memories are formed which help the idol in auditions. In contrast, if bad memories are formed through poor communication, this will adversely affect an idol. This communication is further expanded in The Idolmaster SP with the introduction of a promise system. The communication phase is supplemented by the idol taking on various jobs to further her exposure and gain fans. The audition phase is the main way for an idol to climb the idol rankings by gaining fans. The audition process involves another series of minigames, which allow the player to appeal to the judges or audience by earning points in the vocal, dance and visual categories.

If an idol passes the audition, she is chosen to do a televised public performance. In later games during the performance, the player is able to influence the idol by giving directions. The same gameplay in the audition process is also used during live concerts and festivals. The player can check the idol's rank, how many fans she has gained, and how much her have sold. Game series Timeline of release years 2005 (arcade) The Idolmaster Happening Location 2006 2007 (Xbox 360) 2008 2009 2010 The Idolmaster Mobile 2011 The Idolmaster Gravure For You! 2012 The Idolmaster mobile i The Idolmaster Live in Slot 2013 2014 2015 The Idolmaster Cinderella Girls Gravure For You! 2016 2017 2018 Early years , the first game of the series, was first released in Japan on July 26, 2005 as an using '.

Developed by Metro, it introduced many gameplay and plot themes common to the franchise. The player assumes the role of a novice producer who works with prospective pop through lessons, auditions and performances. The player can also develop a relationship between an idol and her producer. The game uses the Rewritable Stage arcade cabinet, which issues the player two rewritable cards containing the player's profile and. It also makes use of the ALL.Net network service to keep track of national idol rankings. The network was discontinued on September 1, 2010, though a few of the arcade cabinets still survive.

A of the arcade game for the was released on January 25, 2007. This version introduced an additional idol, and includes new songs. The port makes use of, and the game has been credited with making Japan's ratio of sign-ups for Xbox Live compared to the number of consoles sold as the world's highest. Over four times as many Microsoft points were sold on the date of The Idolmaster 's Xbox 360 release as on the date before it. A sequel to the arcade game titled for the Xbox 360 was released on February 28, 2008.

In Live For You!, the player assumes the role of a 'special producer' due to the sudden absence of the original producer and is charged with coordinating the idols' concerts. The game focuses mainly on the concert coordination aspect of the original and expands on it in many ways, with higher customization of the stage, costumes and songs. Live For You! Also introduced a aspect into the series, incorporating it as a during an idol's concert. A collection containing both The Idolmaster and Live For You! Was released on March 12, 2009 as The Idolmaster Twins. A game titled for the was released in three versions on February 19, 2009 titled Perfect Sun, Missing Moon and Wandering Star.

SP re-introduces Miki Hoshii as a rival idol working for the 961 Pro studio, and introduces the new characters and, also working for 961. Hibiki is in Perfect Sun, Miki is in Missing Moon, and Takane is in Wandering Star.

SP also introduces a multiplayer mode for up to three players where each of the players' idols can interact and audition together. A titled The Idolmaster Live in Slot! Was released on May 23, 2012 by using the Xbox 360 version of The Idolmaster as its motif.

2nd Vision In May 2009, the franchise's next stage called '2nd Vision' was announced, which was described as The Idolmaster 's next project that would further expand the series' world. The first 2nd Vision game is for the and was released on September 17, 2009. Instead of playing the role of a producer, the player portrays one of the three idols introduced in Dearly Stars as they enter 876 Pro. In addition to the story mode, the game also features a cheering mode for up to 16 players, and includes wi-fi functionality. The idols from previous The Idolmaster games make appearances in Dearly Stars as already established and popular idols.

Another sequel to the original arcade game titled was released for the Xbox 360 on February 24, 2011 and later for the (PS3) on October 27, 2011. Set in the same universe as Dearly Stars six months after The Idolmaster, the player can choose between most of same idols in addition to Miki, Hibiki and Takane. In The Idolmaster 2, and now form an independent unit with as their producer. A nine-volume series titled The Idolmaster Gravure For You!

Was released for the PS3 from October 27, 2011 to June 28, 2012. Gravure For You! Allows the player to give the idols directions while taking photos of them in various poses, costumes and locations.

On October 25, 2012, was released for the PlayStation Portable in three versions. Like The Idolmaster SP, the different versions—titled Honey Sound, Funky Note and Groovy Tune—feature different idols from The Idolmaster 2 to work with. Shiny Festa is a, and unlike previous games does not feature any gameplay. The Shiny Festa games were released on and localized into English on April 22, 2013. The titles of the games were changed for the port: Honey Sound became Harmonic Score, Funky Note became Rhythmic Record and Groovy Tune became Melodic Disc. An for the PS3 titled Imas Channel was released on the on October 2, 2013. The app includes a Shiny TV component which features a PS3 version of Shiny Festa, and the nine Gravure For You!

Fan discs can also be downloaded via the app. The game was released on May 15, 2014 for the PS3 and allows players to produce all 13 idols from 765 Pro. A game titled The Idolmaster: Platinum Stars for the was released on July 28, 2016. The Idolmaster Stella Stage was released for the on December 20, 2017. Social network games The first in the series, was released on the platform for on November 28, 2011, and for iOS and Android devices on December 16, 2011. The game features a card battle system and over 100 additional idols, including the 13 idols from 765 Pro. In September 2012, the reported that Cinderella Girls earns over 1 billion in revenue monthly.

The second social network game, , was released on February 27, 2013 on the browser game platform for iOS and Android devices, and sold by, and. Like Cinderella Girls, the game features a card battle system and another 37 additional idols, which also includes the 13 idols from 765 Pro. GREE officially ended the service on March 19, 2018. The third social network game, The Idolmaster SideM, was released on February 28, 2014 on the Mobage platform for mobile devices. The game features a card battle system similar to the other social network games, but instead focuses on male idols at the talent agency 315 Production, which also includes the three idols formerly from. A successor game to The Idolmaster Million Live! Titled The Idolmaster Million Live!

Theater Days was released on June 29, 2017. Development. The Idolmaster arcade game cabinet Origin In the early 2000s, there were arcade games already in use that allowed players to their progress on so as to continue playing later. In 2001, Namco Akihiro Ishihara chose to create an arcade game that used that technology.

Ishihara wanted to make a game that would make players want to come back to play every day, which would be tied to the growth of. Ishihara realized that players would need an emotional attachment to the game for them to play it every day.

With the to be male players, Ishihara thought that a where players could befriend girls and young women would lead players to form a strong emotional attachment for the game. Next, in order to effectively use the competitive culture that surrounds video arcades, Ishihara thought about various themes for the game, including and. Ishihara finally settled on a game featuring pop, who players would raise and compete against other players' idols to reach the top of the entertainment industry. There were some members of Namco that thought it would feel awkward to play The Idolmaster in public and that it would not be well received by players. However, when the game was first tested in arcades, there were long lines of people waiting to play. As word spread and its popularity grew, rival game companies said they had wanted to be the first to create a game like The Idolmaster.

Following the success of the arcade game, Namco Bandai Games went on to develop its Xbox 360 port starting in early 2006, though a port of the game had been discussed as early as May 2005. Namco Bandai Games Yōzō Sakagami was initially unsure if The Idolmaster would be suited for a due to hardware and network limitations, but he felt that the Xbox 360 and its network could handle the game's specifications. This would also allow the developers to improve the game's quality and attract attention from those who never played the arcade game. Many people who were interested in the arcade game but never played it would tell Sakagami that this was either because their local arcade did not have The Idolmaster, or because they were embarrassed to play it in public.

According to Sakagami, to the development team of the port, there was a large significance in correcting these issues. Their other focus was on allowing players to comfortably play the game and enjoy its various scenarios without the rushed gameplay found in the arcade version. Certain gameplay elements were changed in the port, and this approach to improving and supplementing gameplay elements has continued throughout the series. Design and graphics Most of the core design staff for each game is different, but there are several staff members who have worked for multiple games in the series. The arcade game was directed by Akihiro Ishihara, who also directed The Idolmaster SP and The Idolmaster 2, the latter of which he shared directorship with Masataka Katō. The director for the Xbox 360 port of The Idolmaster is Hiroyuki Onoda. Several returning scenario writers for the series include: Shōgo Sakamoto, Tomoyo Takahashi, Emi Tanaka, Yoshihito Azuma, and Akihiro Ishihara.

The original character design was handled by up to The Idolmaster SP. After that, Kiyotaka Tamiya based the character design used in The Idolmatser Dearly Stars and later games on Kubooka's designs. The graphics of the original arcade game were limited by the arcade game board released in 2001, which is compatible with a. Since the arcade game, characters have been rendered using with backgrounds, except during auditions and performances which use a full 3D environment.

The developers employ to present a realistic view of the characters—not only during normal gameplay, but also during performances, which are rendered using motion capture from professional dancers. When developing the Xbox 360 port of The Idolmaster, the characters had to be entirely redone, including the motion capture, which used the same actors as before. Further details were able to be added to the character designs because of the Xbox 360's improved, high-definition hardware. See also: The titles in the series feature a variety of music sung by the idols, many of which are featured in multiple games either initially or as. The original arcade game has 10 songs, and this is increased to 16 in the Xbox 360 port, as it includes 6 new songs. More songs have continued to be introduced in later games, which include: five in The Idolmaster Live For You!, five in The Idolmaster SP, four in The Idolmaster Dearly Stars, 13 in The Idolmaster 2, and four in The Idolmaster Shiny Festa.

Additional songs initially released on various music albums and singles have also been featured in the games, including versions of some songs. Adaptations. Further information: The Idolmaster The Idolmaster Live For You!

Directed by Studio Released February 28, 2008 ( 2008-02-28) Runtime 17 minutes Anime television series Directed by Atsushi Nishigori Written by Atsushi Nishigori Music by Ryūichi Takada (Monaca) Studio Original network Original run July 8, 2011 – December 23, 2011 Episodes 25 + OVA Anime television series The Idolmaster SideM Directed by Miyuki Kuroki Takahiro Harada Music by Effy Studio Original network Original run October 7, 2017 – December 30, 2017 Episodes 13 Anime. See also: A 26-episode television series set in an alternate universe titled, produced by and directed by, aired in Japan between April and October 2007 on. The series centers around and reimagines the ten prospective idols as fighter pilots of those robots, with eight of them posing as students. Xenoglossia has no relation to the games apart from its characters. A 17-minute (OVA) episode titled The Idolmaster Live For You!, produced by and directed by, was included in the limited edition of Live For You! Released on February 28, 2008.

The OVA involves Haruka, Chihaya and Miki trying to reach Tokyo in time to catch up with the rest of the girls in their latest concert after the trio gets lost in the middle of nowhere. A faithful anime television series adaptation, produced by and directed by Atsushi Nishigori, aired 25 episodes between July and December 2011 on. An OVA episode was released on June 16, 2012. Additional OVA episodes were bundled with the Shiny Festa games released on October 25, 2012, with a different episode for each of the three versions. An anime film adaptation, titled, was released on January 25, 2014. An adaptation of the spin-off manga by Akane, was produced by Gathering and directed by Mankyū. It aired 64 short episodes between January and March 2013, and was also simulcast.

The series revolves around the 765 Pro idols as they are accompanied by versions of themselves. An OVA episode was bundled with ' magazine in October 2012. A second season, titled Puchimas!!

Puchi Puchi Idolmaster, began streaming in April 2014. An animated of the spin-off game, featuring the song 'Onegai! Cinderella', was streamed within the game on November 28, 2013 in celebration of its second anniversary. A special animation video featuring the character Mirai Kasuga was streamed within the spin-off game The Idolmaster Million Live! In commemoration of its first anniversary. An anime television series adaptation of The Idolmaster Cinderella Girls, produced by A-1 Pictures, aired thirteen episodes from January to April 2015. A second season of The Idolmaster Cinderella Girls premiered in October 2015.

Other media Various guidebooks for the video games and anime adaptations have been published over the years. Two based on The Idolmaster, written by Yūsuke Saitō and illustrated by Otoko, were published by in 2006. Two separate light novels based on Idolmaster: Xenoglossia were published by in 2007 and in 2008. The Idolmaster has been adapted into 26 and several other manga, which include direct adaptations of the video games and anime adaptations, in addition to numerous. The earliest manga was published in 2005 by, and since then other manga have been published by, Fox Shuppan, and. Published 12 from 2005 to 2009 for the games: six based on the arcade game, three based on its Xbox 360 port, and three based on The Idolmaster SP. Released three drama CDs based on Idolmaster: Xenoglossia in 2007.

Frontier Works also published two drama CDs based on Puchimas! Petit Idolmaster in 2011. There have been 15 radio shows for the video games and anime adaptations.

A television series based on the games and titled is scheduled to premiere in 2017. Reception and legacy Commercial reception Each installment of The Idolmaster has seen different levels of success. The Xbox 360 port of The Idolmaster was awarded the special prize at the 2007 partially for its unique take on raising simulation games at the time. The Xbox 360 port of The Idolmaster sold 25,000 copies in its first week of sale and was the fifteenth best selling console video game in Japan for the time of its release.

The Idolmaster Live For You! Would see better success, selling 44,000 units in its first week of sales as the fifth best selling console video game in Japan.

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In their first week of sales, the three versions of The Idolmaster SP sold 129,088 units. The Idolmaster Dearly Stars sold 30,786 in its first week of sales. The Idolmaster 2 for the Xbox 360 was voted one of the most anticipated future game at the 2010 by attendees. Despite this, the Xbox 360 version of the game initially sold 34,621 units and was the tenth best selling console video game in Japan for the time of its release, but the PlayStation 3 version sold 65,512 units in its first week. The three versions of The Idolmaster Shiny Festa sold 119,132 units in their first week of sales. Earned more than ¥1 billion per month in Japan during 2012.

Grossed ¥26.6 billion in Japan during 2017. (2014) grossed $7,830,904 in East Asian theaters, including $7.65 million in Japan and $180,904 in South Korea. The Idolmaster anime DVD and Blu-ray releases grossed ¥5,871.9 million in Japan as of 2017. The Idolmaster earned over ¥10 billion in music CD and concert sales in Japan as of February 2013. The Idolmaster home media (videos, manga, music, novels) earned ¥19,677,050,852 in retail sales between 2015 and June 2018 in Japan. Critical reception Famitsu review scores Game (out of 40) (X360) 26 (X360) 28 (PSP) 31 (NDS) 30 (X360) 31 (PSP) 32 (PS3) 33 (PSV) 32 (PS4) 34 (PS4) 33 The raising simulation system in the series has been described as simple and easy to understand, and the various minigames have been described as 'addictive'. However, the audition system in later games such as The Idolmaster 2 has been called strategically weaker, but at the same time easier to understand than previous games.

As the series progressed, the improved realism in the idol's expressions, movements and manner of speaking was praised. As the first handheld release, The Idolmaster SP was praised as satisfying the needs of the fans who enjoy 'lovingly raising their favorite idols' at all times. Overall, an enjoyable aspect of the series has been cited as deepening one's relationship with 'cute and individualistic' idols while going through the ups and downs of the story. The introduction of rivals into The Idolmaster SP was described as effectively giving each game a different impression, and competing against rivals in the series has been praised. While one reviewer for suggested it was natural to identify with the idols when watching them perform, a different reviewer in the same magazine issue stated that the game would be somewhat tiresome if the player did not have an emotional attachment to a given idol.

However, another reviewer noted that it was easier to empathize with an idol when the story is told from the perspective of the idols in The Idolmaster Dearly Stars. Although, because other aspects of the gameplay in Dearly Stars are similar such as doing lessons and auditions, the sense of enjoyment is not that different from other games. Early aspects of the series were criticized as presenting a narrow and unrealistic view of the idol world. Appearances in other games , another Xbox 360 game developed and published by Namco, references The Idolmaster in special paint schemes for the, and as part of downloadable packs of extra aircraft colors made available for purchase between November 22, 2007 and March 31, 2008. The character Miki Hoshii appears on the paint schemes of the Su-33 and Su-47, Yukiho Hagiwara appears on the F-117A, Chihaya Kisaragi appears on the F-15E, Haruka Amami on the F-22A, Yayoi Takatsuki on the Mirage 2000-5, Azusa Miura on the F-14D, and Iori Minase on the Rafale M.

Yayoi Takatsuki made a cameo in Namco's (RPG) as a support attacker by using a move named High Touch. Haruka Amami made an appearance as a cameo costume for Mel in Namco's RPG. The game had several of the girls' costumes featured as purchasable and wearable armor. (DLC) costumes can be bought of custom outfits from The Idolmaster for the Namco Bandai games and. In Graces, Sophie, Pascal and Cheria can have costumes purchased for them, and in Xillia, Milla, Leia and Elise can have costumes purchased for them.

A stage in set in the producer's office features a song by ten of the girls titled 'Danketsu'. A remix was produced titled 'Danketsu 2010' sung by all of the girls. Some of the Katamari Cousins in the game also represent the idols. Four songs from The Idolmaster series were featured in. An update patch for features The Idolmaster slot machines inside the Namco Bandai hubs where one can win special clothing to make PlayStation Home avatars look like Haruka. A collaboration DLC package between Sega's and The Idolmaster SP was released, featuring a Haruka costume for, a combined version of Ami and Mami's costumes for, and a Chihaya costume for. The package also comes with 'Go My Way!!'

Redone by Miku and 'Relations' redone by Luka and Rin. As well as the series on PlayStation 3, PlayStation Vita and Xbox 360 also include DLC for The Idolmaster series. And has allowed third party companies and organizations to use the franchise's characters in their promotions both individually or as a group. Miki Hoshii was named the store manager of ' Japanese branches on March 21, 2011 at the retailer's Shinjuku branch. In 2012, the Tokyo Shrine Agency distributed posters and pamphlets featuring the 765 Production idols as part of a campaign to attract visitors. Featured the idol characters of Cinderella Girls on the tickets and merchandises for their September 12, 2015 match against the and September 26, 2015 match against the. References.

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Ps3Idolm@ster 2 Ps3 English Patch

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(in Japanese). Retrieved December 18, 2015. (in Japanese).

Retrieved July 29, 2016. (in Japanese). Retrieved May 20, 2018. (in Japanese). Retrieved July 19, 2013.

(in Japanese). Retrieved July 19, 2013. (in Japanese).

Retrieved July 19, 2013. June 13, 2010. Retrieved July 19, 2013. (in Japanese). December 14, 2009. Retrieved July 27, 2013.

Included Song List (in Japanese). Retrieved July 19, 2013. February 11, 2009. Archived from on July 20, 2013. Retrieved July 20, 2013. Game Revolution.

Retrieved July 20, 2013. The Idolmaster 's Miki Hoshii is Named Tower Records Store Manager; Special Event to be Held (in Japanese). July 15, 2011. Retrieved March 25, 2016. The Idolmaster Collaboration With Tokyo Shrine Agency! Hatsumōde Campaign Pamphlets Distribution Begins (in Japanese).

December 5, 2012. Retrieved March 25, 2016. 9/12 (Sat) 'Starlightosu Stage' Event & Merchandise Sale Information (in Japanese). September 9, 2015.

Retrieved March 25, 2016. Cinderella Girls & Sagan Tosu Collaboration Match 2 Information Revealed (in Japanese). September 25, 2015.

Retrieved March 25, 2016. External links Wikimedia Commons has media related to. (in Japanese).

This was an effort to translate some of the pages on the Japanese Idolmaster 2 strategy wiki. Then I ended up going nuts and translated nearly the entire wiki. This puts all the walkthrough and strategy information for the game in one place, with a mix of English and Japanese where appropriate. It's handy if you want to use a phone or tablet to look up information while you play.

In contrast to the other site which is doing something similar, this site will primarily cover the PS3 version as that is the version which I believe to be most accessible to the average gamer outside Japan (since the console is not region locked.) Mention of the 360 controls and information specific to the 360 version does remain in pages which had them initially, but generally we are reversing them to make the PS3 the focus. There are no plans to include 'List of.' Pages for the 360 version at the current point in time, but if someone wants to move them over, I won't stop them. For a list of pages (if you somehow don't see the menu on the left), check the.

For information about the translation project itself, including what to do if you want to help out, see.